Psychic Wave
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Psychic Wave | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 48~78 |
Fixed Cast Time: | 1.1 − (Skill Level × 0.1) seconds |
Variable Cast Time: | (Skill Level + 7) seconds |
Cast Delay: | 1 second |
Cooldown: | 5 seconds |
Duration: | [1 + (Skill Level × 0.5)] seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 7x7 ~ 11x11 |
Property: | Neutral |
Prerequisites | |
(Sage) Dispell Lv. 2 |
Psychic Wave (Alt: Psychic Wave) is a 3rd class offensive skill available as Sorcerer.
Effect
Emits a swirling wave of psychic energy on a targeted location that will inflict Neutral property magic damage every half a second to all enemies within its area of effect.
Level | Base Damage (MATK) | Area of Effect | Cast Time (Fix + Var) | Duration | SP Cost |
---|---|---|---|---|---|
1 | 70% | 7x7 | (1.0 + 8)s | 1.5s | 48 |
2 | 140% | (0.9 + 9)s | 2.0s | 56 | |
3 | 210% | 9x9 | (0.8 + 10)s | 2.5s | 64 |
4 | 280% | (0.7 + 11)s | 3.0s | 70 | |
5 | 350% | 11x11 | (0.6 + 12)s | 3.5s | 78 |
Damage (MATK) = [{Base_Damage + (INT × 3)} × (BaseLv ÷ 100)]%
Notes
- This spell will hit twice when used with Book or Staff.
- Elemental Spirits with their Level 2 Passive skills engaged can endow the property of this skill.
- Summon Elemental Serpens can change the property of this skill into Poison.
External
Bestowed from
- Evil Spirit Glove - Level 1; 0.1% chance to autocast on target when performing a physical attack.
- Magic Sword [2] - Level 3; ??% chance to autocast on target when performing a melee physical attack (if upgrade level is +11 or higher).
- Hurt Mind & Kind Heart Set - Level 1; 0.1% chance to autocast on target when performing a physical attack.
Enhanced by
Normal Gear
Headgear
- Circlet of Time(Sorcerer) [1] - Increases damage by 20% per 3 refine rate.
Weapon
- Mental Stick - Damage +(Upgrade Level × 2)%, starting from +7
- Shadow Staff [2] - If upgrade level is +11 or higher, reduces cooldown by 1 second.
- Awakened Shadow Staff [2]:
- If upgrade level is +9 or higher, increases damage by 25%.
- If upgrade level is +11 or higher, reduces cooldown by 1 second.
- Psychic Spear Rod [2] - If upgrade level is +9 or higher, increases damage by 30%.
- Poenitentia Scipio [1]:
- For every 2 refine level, increases damage by 3%.
- If upgrade level is +9 or higher, increases damage by additional 25%.
- If upgrade level is +11 or higher, reduces cooldown by 1.5 seconds.
Armor
- Hero Magic Coat - Increases damage by 10%.
Accessory
- Sixth Sense Ring [1]:
- Increases damage by 1% for every 5 base levels.
- If Extreme Vacuum is level 5,
- Reduces SP cost by 20.
- Reduces cooldown by 1 second.
- Telekinetic Orb:
- Increases damage by 10%.
- Increases SP cost by 50.
Equipment Sets
- Illusion Muffler & Illusion Staff of Bordeaux Set - Increases damage by 10%.
- Scorpio Celestial Coronet & Rutilus Stick-OS Set - Increases damage by 3% per 2 upgrade levels of the weapon.
- Spell Circuit & Mental Stick Set - Increases damage by 5% per 2 upgrade levels of the weapon.
Card
- Bookworm Card - Increases damage by 10%.
- Bookworm Card + Research Assistant Bot Card + Blue Pitaya Card:
- Increases damage by 20%.
- For every 2 shoes refine levels, increases damage by an additional 5%.
Equipment Enchants
- Automatic Module (Warmer Wave):
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by an additional 3%.
- If refine level is +11 or higher, increases damage by an additional 7%.
Special Gear
Shadow Equipment
- Psychic Shadow Armor:
- Increases damage by 5%.
- Increases damage by an additional 2% per 2 refine levels.
- Psychic Shadow Shoes:
- Reduces SP cost by 4%.
- Reduces SP cost by an additional 1% per 2 refine levels.
- Psychic Shadow Armor + Psychic Shadow Shield + Psychic Shadow Shoes: Increases damage as percentage equal to the sum of refine rate of set.
Costume Enchants
- Sorcerer Stone (Garment) - Increases damage by 10%.
- Sorcerer Stone (Garment) & Professor Stone (Lower) - Reduces cooldown by 2 seconds.
- Sorcerer Stone (Garment) & Professor Stone (Upper) - Increases damage by 10%.
- Sorcerer Stone (Garment) & Sorcerer Stone (Middle) - Increases damage by 15%.