Rune Knight
Rune Knight | ||||||||||||||
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Job Base(s): | Lord Knight | |||||||||||||
Job Type: | 3-1 | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Glast Heim | |||||||||||||
Number of Skills: | 13 | |||||||||||||
Total Skill Points: | 100 | |||||||||||||
Total Quest Skills: | 0 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview
Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.
Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash and Brandish Spear is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament.
Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery.
Job Change Guide
See Rune Knight Job Change Guide for detailed information.
This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Twohand Quicken and Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.
Builds
Dragon Breath Build
Stat | Amount | Notes |
---|---|---|
STR | 1, 30-60, 90-100 | 1 point for pure Dragon Breath only. More STR can be added for carrying capacity. 90 and on if getting Hundred Spears or IB. |
AGI | 1-60, 120 | 60 only to get rid of animation delay, but not recommended for early on. 120 for high ASPD if not using gear combo for Spear Quicken. |
VIT | 105-130 | Extremely important for every Rune Knight build. |
INT | 90-130 | |
DEX | 105-120 | 120 base DEX for eliminating Dragon Breath fixed cast time with Temporal Dex Boots. |
LUK | 1-30 |
Dragon Breath and Dragon Water Breath damage depends on Max SP and CURRENT HP. Most Rune Knights have their builds centered around the Dragon Breath and Dragon Water Breath skill. Dragon Breath builds are versatile - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful AoE attack that scales with level/HP/SP.
Unfortunately, it is comparatively underpowered until around level 130+ due to requiring the player to have a high HP/SP pool and the lack of available monsters weak to the element before level 120-130. In general try to prioritize gear which increases Max HP as they will outpace gear that even gives flat SP bonuses (Ex: +250 SP) and is more damage than gears that give a % of SP (Ex. +10% SP).
While this build is not consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good.
Note: Dragon Breath and Clashing Spiral cannot be interrupted and does not require a Phen Card (or other equipment / cards that provide the effect).
Skills: Dragon Training 5 / Dragon Howling 5 / Dragon Breath 10 / Dragon Water Breath 10 / Rune Mastery 10
- optional: Phantom Thrust 3 / Hundred Spears 10 / Ignition Break 5
- Prereqs: Cavalier Mastery 1 / Brandish Spear 2 + Clashing Spiral 5 (if getting Hundred Spears) / Counter Attack 1 (if getting Ignition Break)
Ignition Break Build
Stat | Amount | Notes |
---|---|---|
STR | 120-125 | Base damage. |
AGI | 90+ | |
VIT | 50-94+ | 100 total recommended for stun immunity. |
INT | 1-60 | This build requires a lot of SP use but can be remedied with SP leech effects. INT also gives cast time reduction. |
DEX | 50-90 | Spear Dynamo and LUK provide good accuracy, DEX provides cast time reduction. |
LUK | 120-126 |
Rune Knights requires job level 23 to reach Ignition Break 5.
The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high. During Ignition Break's 2 second cooldown, Bowling Bash is usually the next best skill to do additional damage, which is why this build is often referred to as the IB + BB build. Rune Knights can get both Dragon Breath AND Ignition Break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing Rune Mastery.
Chaining Bowling Bash with Ignition Break can produce high AOE DPS. Using IB + BB to MVP is possible and effective as well.
Skills: Ignition Break 5
- optional: Dragon Training 5 / Dragon Breath 10 / Sonic Wave 5 / Hundred Spears 10 / Enchant Blade 5
- Prereqs: Cavalier Mastery 1 / Counter Attack 1 / Bowling Bash 10
- Recommended LK skills: Twohand Quicken 10 / Parry 10 / Spear Dynamo 5 / Aura Blade 5
- Prereqs: Cavalier Mastery 1 / Counter Attack 1 / Bowling Bash 10
ASPD/Frenzy Crit Build
Stat | Amount | Notes |
---|---|---|
STR | 90-125 | Base damage. |
AGI | 80+ | Depending on gear, weapon of choice and how much you're willing to spend on consumables. |
VIT | 80-94 | 100 total recommended for stun immunity. |
INT | 1 OR 120 | Enchant Blade adds intelligence to your auto attack damage. 120 INT if using Seraphim Coronet. |
DEX | 1+ | Doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 HIT. |
LUK | 72~126 | 120 LUK to gain the full benefits of Temporal Luck Boots, or multiple of 18 (72/90/108/126) to gain defense bypass effects from Perverse Demon Mask. |
With Twohand Quicken or Frenzy and the addition of the Rune Knight's Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like 'CD In Mouth' and 'Ring of Flame Lord'.
WARNING: This build is difficult to level. This build is specialized for single target DPS (leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players.
This build is often considered a 'for fun' build, although it can reach respectable DPS with high investment. Many ASPD RKs will depend on Ignition Break as their main AOE and leveling skill. This build depends on expensive gear to limit the stat point investment in AGI. Even without the Alca Bringer, the RK class is capable of hitting 193 ASPD with even lower than 90 AGI, leaving you more points to sink into other stats. There are many Lord Knight skills which are key to maximizing your auto-attack DPS, which is why it is mandatory to rebirth into Lord Knight for this build.
Skills: Enchant Blade 5 / Rune Mastery 10
- optional: Dragon Training 5 (if Riding a Dragon) / Sonic Wave 10 / Ignition Break 5
- Prereqs: Aura Blade 5 / Frenzy 1 / Parry 10 / Spear Dynamo 5 / Twohand Quicken / Two-Handed Sword Mastery 10
Equipment
General Equipment
These gears are suitable for any Rune Knight build. They won't be mentioned for the specific RK builds, but are sometimes the best option.
Weapon
- +9 Tae Goo Lyeon [2] Offers after cast delay reduction. Can be enchanted accordingly to any build. Reduces the SP cost of skills.
- Hunting Spear [1] Among the best options for Clashing Spiral damage.
- +9 Gelerdria [3] combined with Storm Stone [1]
Cards for weapons
- Hunter Fly Card For HP leech
Armor
- Glorious Suit Offers neutral & demi-human resist and max HP.
- Valkyrian Armor [1]
- Ur's Plate Offers neutral & demi-human resist and max HP. Can be enchanted.
- Evil Dragon Armor [1] Offers HP & SP leech.
- Hero Plate [1]
Shield
- Valkyrja's Shield [1] (elemental resist, decent DEF)
- Immune Shield [1] Only if overupgraded
- Platinum Shield
- White Gold Shield [1]
with each of the common racial resist cards.
For MVPing:
Headgear
- Leech
- Mid Headgear with slot
Cards for Headgear
- Elemental resist cards based on the resist needed.
Garment
Card option for Garment
- Raydric Card (-20% damage from attacks with Neutral property)
- Deviling Card (-50% damage from attacks with Neutral property but +50% damage from attacks of any other element)
Hundred Spears Set
This set is mandatory for maximum damage with Hundred Spears (and all four pieces must be worn to get the bonus damage). Can be obtained for FREE by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on it.
Ur's Plate Ur's Seal [1] Ur's Greaves [1] Ur's Manteau
Goibne's Set
This set is good for players who have a lower budget but still wish to enjoy the Dragon Breath build or to have higher HP. It's a tank set to get a player started until they can make a more customized set. Recommended to wear all set pieces for the HP and SP bonus. Only downside to this set is the lack of reductions and slots to card any of the pieces. Replace the set with Variant Shoes once able to afford it.
Goibne's Armor Goibne's Helm Goibne's Greaves Goibne's Spaulders
Dragon Breath Build
Endgame Example Build
- +9 Fafnir Helm [1] slotted with Bungisngis Card or Kiel-D-01 Card
- Heavenly Order, Diabolus Wing [1], or Demon's Familiar [1] slotted with Firm Air Deleter Card or Kiel-D-01 Card
- Twinhead Dragon Scale
- +14 Twinhead Dragonmail [1] slotted with Amitera Card, Dame of Sentinel Card, or Tao Gunka Card
- +12/+14 God Eater Dragon Spear [1] or +18 Pike [4] slotted with Greater Research Assistant Bot Card or Rekenber High Guard Card
- +12/+14 Striking Armguard [1], +12/14 Symbol of Eden [1], or +12/14 Spenta Armati slotted with Alice Card or Golden Thief Bug Card
- +11 Fafnir Breath [1] slotted with Empathizer Card or Cenere Card
- +12/+14Prana Boots [1] slotted with Papila Ruba Card, Research Assistant Bot Card, or Toxic Enhancement Chimera Card
- Two Y.S.F.Ring [1] slotted with Broken Cleaner Card
Weapon
For Dragon Breath:
- Dragonic Slayer [2]
- Awakened Dragonic Slayer [2]
- Illusion Tae Goo Lyeon [2]
- Mace [4]
- Moonlight Dagger (max SP +10%, can be enchanted at Malangdo for SP+200; moot after December 10, 2014 update that changed Dragon Breath formula)
- Valkyrie Hammer [4]
- God Eater Dragon Spear [1]
For Hundred Spears:
- Gungnir [2] (good vs. MVPs due to increased HIT and chance for Perfect Hit)
- Eden Group Spear I
- Battle Hook [1]
- Long Horn [1] (Holy element)
For Clashing Spiral damage:
Cards to use with weapon:
- Archer Skeleton Card For damage
- Dracula Card For SP leech
- Greater Research Assistant Bot Card For damage
- Polluted Raydrick Archer Card For damage
- Powerful Archer Skeleton Card For damage
- Sealed Dracula Card For SP leech
Shield
- Excelion Shield [1]
- Feather Shield [1]
- Scutum [1]
- Illusion Shield I [1]
- Striking Armguard [1]
- Symbol of Eden [1]
- Automatic Shield I [1]
Headgear
Anything that adds HP/SP, reduces after cast delay, provides leech or reduces cast time. Some options include:
Upper:
- Turkey On Your Head [1]
- Heart Wing Hairband [1]
- Old Rune Circlet [1] enchanted with Magic Essence or Adamantine
- Red Baby Dragon Hat [1]
- Splash Cat Hat [1]
- Fafnir Helm [1]
Middle:
- Baron's Evil Eye
- Eyes of Illusion
- New Wave Sunglasses
- Diabolus Wing [1]
- Victory Wing Ear [1] (with Global Delay enchants)
- Feathers of Protection
- Heavenly Order
- Demon's Familiar [1]
Lower:
- Strawberry Mouth Guard
- Tengu Scroll
- Cloth of Protection
- Einherjar Mantle
- Guardian Claus
- Ghost Fire
- Sacred Lapel
- Moon God Lapel
- Twinhead Dragon Scale
With these cards depending on the situation:
- Kiel-D-01 Card (luxury card; for upper and mid headgear with Dragon Breath; a non-card alternative is to be under the effect of Magic Strings from a Maestro)
- Carat Card (for upper headgear at +9 or higher)
- Incubus Card (for mid headgear)
- Kathryne Keyron Card (for upper headgear; a non-card alternative is to be under the effect of Magic Strings from a Maestro)
- Bungisngis Card (for high upgrade headgear)
- Melted Poring Card
- Sakray Card
- Tiara Card
Armor
- Brynhild
- Medical Scrubs [1]
- Fafnir Scale
- Consultation Robe [1] (with Vit enchants)
- Abusive Robe [1] (with Vit enchants)
- Overwelm Vit Armor [1]
- Twinhead Dragon Mail [1]
Cards to use with armor:
Garment
- Fallen Angel Wing [1] with max Expert Archer enchants (EA3, EA3, EA4) or (EA1, EA2, EA4) enchants for set bonus with Fairy Leaf Powder
- Nidhoggur's Shadow Garb [1]
- Skin of Gwiber [1]
- Mysterious Muffler [1]
- Illusion Engine Wing Type B [1]
- Temporal Dex Manteau [1]
- Fafnir Breath [1]
Card options for Garment:
- Menblatt Card (increase DPS: +1% ranged damage per 10 base DEX)
- Rune Knight Seyren Card
Shoes
- Temporal Dex Boots [1] w/ Firelock Soldier Card at +9 and 120 base DEX (in a future update, slotted Temporal Boots can be enchanted)
- Temporal Dex Boots at 120 base DEX w/ Expert Archer 4 enchant and:
- Muscle Fool enchant for chance to proc damage reduction (in a future update, Muscle Fool increases VIT instead of DEF)
- Speed of Light enchant for 30% reduction in global delay of skills (set bonus with Temporal Ring)
- Runaway Magic enchant for higher Max SP (set bonus with Temporal Ring)
- Enhanced Variant Shoes [1] w/ Firelock Soldier Card at +9
- Variant Shoes
- Pororoca Shoes
- Ancient Hero Boots [1]
- Illusion Leg Type A [1] with Modification Orb (Fixed Casting) + Modification Orb (Health) / Modification Orb (Spirit) / Modification Orb (Unlimited Vitality) / Modification Orb (Fierce Shooter) enchants
- Sleipnir
- Booster Shoes
- Rune Greave [1]
- Pegasus Shoes [1]
- Prana Boots [1]
- Unknown VIT Boots [1]
Card options for Shoes:
Accessories
- RWC Pendant with double Spell enchants
- Ur's Seal [1] with +250 SP enchant
- Fairy Leaf Powder [1]
- Sarah's Left Earring with Expert Archer enchant
- Sarah's Right Earring with Expert Archer enchant
- Recovery Ring [1]
- Temporal Ring [1]
- Fenrir Chain [1]
- Ring of Jupiter [1]
- Illusion Booster L [1] with Expert Archer / Modification Orb (Drain Life) / Modification Orb (Drain Soul) enchants
- Illusion Booster R [1] with Expert Archer / Modification Orb (Drain Life) / Modification Orb (Drain Soul) enchants
- Y.S.F.Ring [1]
- Twin Head Dragon Ring [1]
- Memento Mori [1]
Card options for Accessory:
- Beelzebub Card
- Faceworm & Faceworm Dark Card Set:
- Humanoid Chimera Card & Material Type Chimera Card Set:
- Broken Cleaner Card
Costume/Shadow Equipment
- Any costume with the following enchant:
- Upper headgear: HP Absorption 3 / SP Absorption 1 / Reload Stone (Upper)
- Middle headgear: HP + 1% / VIT + 3 AGI - 3 / Reload Stone (Middle)
- Lower headgear: HP + 1% / VIT + 3 LUK - 3 / DEX + 3 AGI - 3 / Reload Stone (Lower)
- Garment: HP Absorption 1 / SP Absorption 1 / FCT -0.5s
- Malicious Shadow Set
- Sentimental Shadow Set
- Tension Shadow Set
- Reload Shadow Set
- Firebreath Shadow Set
- Firebreath Weapon and Rune Knight Shield Set
Ignition Break Build
Weapon
- Full Force [1]
- Thanatos Great Sword [1]
- Twin Edge of Naght Sieger (red) [3]
- Violet Fear [2]
- Lindy Hop [2]
- Hellfire
Cards to use with weapon:
- Doppelganger Card
- Greater Special Alnoldi Card
- True Seyren Windsor Card
- Abysmal Knight Card
- Unidentified Life Form Card
- White Knight Card
Upper Headgear
Middle Headgear
Lower Headgear
Armor
Other options aside from set pieces are:
- Abusive Robe [1]
- Abyss Dress
- Nature Dress
- Icefall Dress
- Samael Dress
- Fire Dragon Armor [1]
- Mighty Black Threaded Armor [1]
- Illusion Armor Type A [1] with ATK enchant
- Automatic Armor Type A [1]
- Overwelm Str Armor [1]
Cards to use with armor:
- Amdarais Card
- Amdarais H Card
- Angry Nine Tail Card
- Boitata Card
- Bone Detardeurus Card
- Creator Card
- Sealed Creator Flamel Card
- Gloom Under Night Card
- Jewel Ungoliant Card
- Polluted Raydric Card
- Restless Dead Card
- Reginleif Card
- R48-85-BESTIA Card
- Elemental resist cards
Shield
Card options for Shield:
Garment
- Arabian Manteau [1]
- Fallen Angel Wing [1]
- Nidhoggur's Shadow Garb [1]
- Scarlet Hero Manteau [1]
- Temporal Str Manteau [1]
- Temporal Agi Manteau [1]
Card options for Garment:
Shoes
- Booster Shoes
- Midgard Knight Shoes [1]
- Nameless Swordsman's Boots [1]
- Temporal Str Boots
- Peep Toe Sandals [1]
- Variant Shoes
- Unknown STR Boots [1]
Card options for Shoes:
Accessories
- Bakonawa Agimat Tattoo
- Blacksmith's Glove [1]
- Giant's Protection [1]
- Jasper Ring [1]
- Peuz Seal [1]
- Perverse Demon Mask [1]
- Verus Core [1]
Card options for Accessories:
Costume/Shadow Equipment
- Costume: Full Moon
- Costume: Tarnished Lamp
- Any costume with the following enchant:
- Upper headgear: ATK + 1%
- Middle headgear: HP + 1% / ATK + 1% / STR + 3 INT - 3
- Lower headgear: HP + 1% / ATK + 1% / STR + 3 DEX - 3
- Garment: ASPD + 1
- Physical Shadow Set
- Malicious Shadow Set
- Liberation Shadow Set
- Critical Shadow Set
- Elemental shadow armor
- Swordman Shadow Set
- Reload Shadow Set
Agi/Frenzy Build
Weapon It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost
Cards options to use with weapon:
(better if using the full card set)
For fun cards:
Headgear
- Evil Marching Hat [1]
- White Drooping Eddga Hat
- Mercury Riser (only if overupgraded)
- Old Rune Circlet [1] enchanted with Acute
- CD In Mouth
- Little Garden
- Heavenly Order
- Tyrant of Earth
- Old Camouflage Scarf
- Mob Scarf Set
Armor
- Dragon Vest [1]
- Pantie [1]
- Peuz's Plate (obtained for free by doing Mora Village quests)
- Abyss Dress
- Nature Dress
- Icefall Dress
- Samael Dress
- Fire Dragon Armor [1]
- Mighty Black Threaded Armor [1]
- Illusion Armor Type A [1] with ATK enchant
- Overwelm Str Armor [1]
- Overwelm Agi Armor [1]
- Overwelm Luk Armor [1]
Card options for Armor:
Garment
- Dragon Manteau [1]
- Undershirt [1]
- Fallen Angel Wing [1] with Fighting Spirit/Fatal/ASPD enchants
- Illusion Engine Wing Type A [1] with Modification Orb (Speed) or Modification Orb (Critical) enchants
- Temporal Str Manteau [1]
- Temporal Agi Manteau [1]
- Temporal Luk Manteau [1]
- Arabian Manteau [1]
Card options for Garment:
Shoes
- Black Leather Boots
- Sprint Shoes
- Temporal Luk Boots
- Peep Toe Sandals [1]
- Illusion Leg Type A [1] with Modification Orb (Overpower) or Modification Orb (Fatal Flash) enchant
Card Options for Shoes:
Accessories
- Bakonawa Agimat Tattoo
- Bradium Brooch [1]
- Bloodied Shackle Ball + Shackles
- Giant's Protection [1]
- Blacksmith's Glove [1]
- Perverse Demon Mask [1]
- Verus Core [1]
- Immortal Dog Tag [1]
- Ring of Jupiter [1] on right accessory slot
- Illusion Booster L [1] with ASPD or Fatal enchants
- Illusion Booster R [1] with ASPD or Fatal enchants
Card options for Accessories:
For more damage output:
Class Data
Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
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Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks. | 10 | Supportive | ||
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Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. | 10 | Offensive | ||
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The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. | 10 | Active | ||
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Spear exclusive skill. An area of effect skill that strikes targets rapidly in quick succession to deal high damage. | 10 | Offensive | ||
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Wields a powerful weapon and damages the surrounding enemies using a wind pressure. | 5 | Offensive | ||
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The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. | 5 | Offensive | ||
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Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. | 5 | Offensive | ||
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When mounted on a dragon, this skill increases Weight Limit, increase the damage of Dragon Breath and Dragon Water Breath, allows Spear class weapons to ignore the size modifiers and increases their attack power. However, decreases the attack speed unless the user has mastered this skill. | 5 | Passive | ||
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Commands the dragon to breathe fire. Targets within range will receive Fire Element damage with a chance of causing Burning status, which deals damage over time. | 10 | Offensive | ||
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Deal water-elemental damage with your dragon's breath. Targets within range will receive Water Element damage with a chance of causing Freezing status. | 10 | Offensive | ||
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The dragon lets out a terrible howl, causing Fear status to those within range. | 5 | Active | ||
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Allows the Rune Knight to craft Runes. | 10 | Passive | ||
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 5 | Active |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 10 | 11 | 33 | 51 | 60 | 70 | ||||
AGI | 20 | 21 | 41 | 53 | 63 | 68 | ||||
VIT | 4 | 14 | 23 | 32 | 45 | 59 | 61 | |||
INT | 1 | 2 | 5 | 12 | 13 | 22 | 30 | 39 | 46 | 50 |
DEX | 3 | 15 | 19 | 24 | 31 | 40 | 44 | 55 | 66 | |
LUK | 47 | 48 | 49 | 57 | 65 |
ASPD
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