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TaeKwon Master
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|
Job Base(s): |
TaeKwon Kid
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Job Type: |
Extended
|
Job Level: |
50
|
Race: |
Human
|
Changes At: |
Comodo
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Number of Skills: |
18
|
Total Skill Points: |
74
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+12 |
+12 |
+0 |
+0 |
+6 |
+0
|
|
Overview
TaeKwon Master (Alt: Star Gladiator) is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically.
TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows:
- Certain skills can only be used on a day of their respective celestial body
- Some skills can only be used on maps that are designated as a place of a celestial body
- Other skills can only be used against enemies that are aligned as an enemy of a celestial body
The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows:
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.
The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills: Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition.
However, there are also skills that are also bound by more than one restriction.
TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works.
If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies.
Job Change Guide
- Find MooHyun payon215102 in Payon. He will tell you to visit Moogang in Comodo.
- At the top of the hill, find the Wandering Master comodo172231, who is Moogang. He will ask you for the following items:
- After providing the items to the Wandering Master, the player will be warped to "The Sun, the Moon, and The Stars" job_star2932.
- Speak with Daru, who is the Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon job_star9533.
- Speak with Beeryu, who is the Gladiator of the Moon. After his chat, the player will be warped to Payon.
- Find MooHyun payon215102 again and speak with him, then return to the Wandering Master comodo172231 in Comodo to teleport back to Beeryu.
- The player will be moved once more, this time to the Gladiator of the Stars job_star16133.
- Speak with Cheehee, who is the Gladiator of the Stars. While talking to her, you will exhaust all of her dialog and must stand there for 10-20 seconds before speaking to her again to continue the conversation.
- Cheehee will ask you for the following items:
- After gathering these items, head back to the Wandering Master comodo172231 at Comodo to be teleported back to Cheehee.
- Hand the items to Cheehee, which she will then send you back to Payon.
- Find MooHyun payon215102 and speak with him to complete the trial.
- Head back to the Wandering Master comodo172231 in Comodo one last time to be turned in to a TaeKwon Master.
Builds
STR/VIT All-Purpose
- STR: 110-130
- AGI: 1
- VIT: 90-110
- INT: 1
- DEX: 1
- LUK: 1-9
The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union and SLS Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption.
STR/DEX Specialized
- STR: 110-130
- AGI: 1
- VIT: 20-40
- INT: 1
- DEX: 100-120
- LUK: 1-9
The STR/DEX build is a specialized TKM build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively.
AGI Kicker
- STR: 110-130
- AGI: 70-90 base
- VIT: 1-50 base
- INT: 1-12 base
- DEX: 50-70 total w/ buffs
- LUK: 1-20 base
The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow, Stellar Protection, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn't reduced.
Equipment
For information on the headgears, footgears, armors, garments, shields and accessories, see TaeKwon Kid's equipment.
Accessory
- DEF+1, ATK+5%, MATK+5%, HP+500, SP+50, HIT+10, Stun when attacking.
Weapon
TaeKwon Masters can fight unarmed, keeping the bonuses from the Sprint skill, or use Books.
- ATK+85.
- This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better.
- ATK+137, STR+3, LUK-20, ASPD+1% for each upgrade, 1% chance of inflicting Coma on Demi-humans.
- ATK+115.
- ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK.
- ATK+100, ASPD+5% if STR is 50 or higher.
- ATK+140, STR+3, DEX+2.
- ATK+125.
- ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon.
- ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy element.
- ATK+90. Slotted versions are better than Book [3], if TaeKwon Master overrides weapon's element with Mild Wind - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless.
Class Data
Skills
Skill |
Description |
Levels |
Type
|
|
Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. |
3
|
Active
|
|
Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. |
3
|
Active
|
|
Barrier, which deals damage and pushes back enemies nearby.
Can only be used in corresponding SLS Place.
|
3
|
Active
|
|
Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, DEX and LUK.
|
3
|
Passive
|
|
Increases VIT DEF proportionally to level, DEX and LUK.
Can only be used in a Place of the Sun on a Solar Day.
|
4
|
Active
|
|
Increases Flee proportionally to level, DEX and LUK.
Can only be used in a Place of the Moon on a Lunar Day.
|
4
|
Active
|
|
Increases ASPD proportionally to level, DEX and LUK.
Can only be used in a Place of the Stars on a Stellar Day.
|
4
|
Active
|
|
Bonus EXP for corresponding SLS Target on corresponding SLS Day.
|
5
|
Passive
|
|
Permanently sacrifice sight in return for increasing ASPD.
|
10
|
Passive
|
|
When using Counter Kick, any Monks in the party will have their chance of using Raging Trifecta Blow increased. If any Monks in the party use Raging Thrust, player's chance of using Counter Kick increases.
|
3
|
Passive
|
|
Increases carry capacity when logging in a SLS Place.
|
10
|
Passive
|
|
Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs Fist Master Spirit to use, and deactivates spirit mode when used.
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1
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Active
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The TKM Skill Tree. Click to enlarge.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12
|
AGI |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50
|
VIT |
|
|
|
|
|
|
|
|
|
|
|
|
INT |
|
|
|
|
|
|
|
|
|
|
|
|
DEX |
20 |
21 |
22 |
23 |
24 |
25 |
|
|
|
|
|
|
LUK |
|
|
|
|
|
|
|
|
|
|
|
|
ASPD
HP
Level |
HP
|
1 |
40
|
2 |
47
|
3 |
55
|
4 |
64
|
5 |
74
|
6 |
84
|
7 |
95
|
8 |
107
|
9 |
120
|
10 |
134
|
11 |
149
|
12 |
165
|
13 |
182
|
14 |
200
|
15 |
219
|
16 |
238
|
17 |
258
|
18 |
306
|
19 |
329
|
20 |
354
|
|
Level |
HP
|
21 |
379
|
22 |
406
|
23 |
433
|
24 |
462
|
25 |
491
|
26 |
521
|
27 |
551
|
28 |
583
|
29 |
615
|
30 |
649
|
31 |
683
|
32 |
719
|
33 |
755
|
34 |
793
|
35 |
831
|
36 |
870
|
37 |
909
|
38 |
950
|
39 |
991
|
40 |
1,034
|
|
Level |
HP
|
41 |
1,077
|
42 |
1,122
|
43 |
1,167
|
44 |
1,214
|
45 |
1,261
|
46 |
1,309
|
47 |
1,357
|
48 |
1,407
|
49 |
1,457
|
50 |
1,509
|
51 |
1,561
|
52 |
1,615
|
53 |
1,669
|
54 |
1,725
|
55 |
1,781
|
56 |
1,838
|
57 |
1,895
|
58 |
1,954
|
59 |
2,013
|
60 |
2,074
|
|
Level |
HP
|
61 |
2,135
|
62 |
2,198
|
63 |
2,261
|
64 |
2,326
|
65 |
2,391
|
66 |
2,457
|
67 |
2,523
|
68 |
2,591
|
69 |
2,659
|
70 |
2,670
|
71 |
2,680
|
72 |
2,690
|
73 |
2,700
|
74 |
2,710
|
75 |
2,720
|
76 |
2,730
|
77 |
2,740
|
78 |
2,750
|
79 |
2,760
|
80 |
3,000
|
|
Level |
HP
|
81 |
3,020
|
82 |
3,040
|
83 |
3,060
|
84 |
3,080
|
85 |
3,100
|
86 |
3,120
|
87 |
3,140
|
88 |
3,160
|
89 |
3,180
|
90 |
3,455
|
91 |
3,524
|
92 |
3,593
|
93 |
3,663
|
94 |
3,834
|
95 |
3,806
|
96 |
3,878
|
97 |
3,951
|
98 |
4,025
|
99 |
4,500
|
|
Zoom
All TKM's have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out)
Level Up Angel
Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
Resetting your places of the Sun/Moon/Stars
TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class (Soul Linker, TaeKwon Kid or another TaeKwon Master) and be regenerating HP (that is, your HP must not be full). It is speculated that being in Happy Mode is also required. Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode. You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects. The chance to reset the maps occurs every 10 seconds (on each Peaceful Break HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. The chance of the reset occurring is very low, sometimes taking many hours or days to be successful.
Solar, Lunar, and Stellar Miracle
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps.
Every instance of damage inflicted by TaeKwon Master has a very slim chance to trigger Solar, Lunar, and Stellar Miracle.
- Miracle lasts one hour.
- Miracle will disappear if player travels to a map on a different server, Magnificat behaves the same way and can be used to check if maps are on the same server.
- During Miracle, all enemies become target of Stellar Wrath and Stellar Blessings.
- During Miracle, all Heat and Protection skills will be enabled.
- Miracle is not lost upon death but teleporting back to Save Point may remove it due to different map server.
External Links