Grade
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Overview
Lv 5 Weapon and Lv 2 Armor can be enhanced by increasing its grade, which will give various bonuses. Higher grade equipment retains all the bonuses from the lower grade, and will also give bigger bonus from refinement. Talk to S'ratos to do grading and crafting grade materials.
- Grading equipment successfully will reset its refine rate to +0.
- All enchantment and cards will be preserved during grading process.
Process
Grade | Required Refine Rate | Materials | Failure | Success Chance | Additional materials for +1% success chance (max of +10%) |
---|---|---|---|---|---|
No Grade → D | +11 | 1 Ether Aquamarine + 100,000z | Equipment Break | 70% | 1 Blessed Ether Dust (max of 10 pcs) |
5 Ether Aquamarine + 500,000z | Equipment Preserved | ||||
D → C | +11 | 1 Ether Topaz + 125,000z | Equipment Break | 60% | 3 Blessed Ether Dust (max of 30 pcs) |
5 Ether Topaz + 625,000z | Equipment Preserved | ||||
C → B | +11 | 1 Ether Amethyst + 200,000z | Equipment Break | 50% | 5 Blessed Ether Dust (max of 50 pcs) |
5 Ether Amethyst + 1,000,000z | Equipment Preserved | ||||
B → A | +11 | 2 Ether Amber + 500,000z | Equipment Break | 40% | 7 Blessed Ether Dust (max of 70 pcs) |
10 Ether Amber + 2,500,000z | Equipment Preserved |
Materials
Item | Zeny Cost | Materials | |||||||
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100,000z |
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100,000z |
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100,000z |
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200,000z |
|
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300,000z |
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500,000z |
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Future Changelog
- Year 20XX
- Grading with lower refine rate requirement (same materials, lower success rate) added.
- No Grade → D
- +9: 10%
- +10: 20%
- D → C
- +10: 20%
- No Grade → D
- Grading with lower refine rate requirement (same materials, lower success rate) added.